Men-at-Arms Regiments are inherited by the primary heir when a ruler dies, but if the heir already has their own Regiments, they will not inherit more than what their limit allows. Information, Frequently Asked Here's what an example would look like: Fans can then use any one of the succeeding console commands followed by the trait IDs listed below to make immediate changes to their leaders in Crusader Kings 3. By default, Knights are appointed automatically based on their Prowess skill, but characters can be manually forced or forbidden to become Knights. If a trait displays two names in-game, use the one in brackets, Turn all upper case letters into lower case (, Open the file with a text editor like Notepad++ and search for any instances of the in-game name using, In the same folder as the previous file, open the file. Affects AI as well as the player. Script commands are typically more involved, and mostly used for setting up events. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. In-game description text of the event. AI characters accept all proposals. Each point of development increases a county's supply limit by +150. CK3 Cheats CK3 Event IDs CK3 Innovation IDs CK3 Trait IDs CK3 Blog. Legacy Wikis. Any to 867 or 1166, users take on the role of a warrior. Prints the description of [command], if empty lists all console commands. Enabled if: All of these traits are negative, and characters who can try to avoid a Mental Break will find themselves having an easier go with the game. Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. Open with a program like Notepad++ by editing the file. Negative values lower it. [ROOT.Char.Custom('PilgrimageHeader')] The City of the World's Desire! shows internal details, including the following: In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients. Changes the faith to [faith id] for [character id], if no character is specified then the player character. All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. Negative values lower it. Default 1000. Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. Pressing tab reveals all law IDs. After an army has completed half of a move order it becomes movement locked, meaning that it will not be able to receive orders until it arrives at its destination. RELATED: Crusader Kings 3: Pro Tips To Level Up Your Rule. Pressing tab reveals all culture IDs. Supply is consumed once per month whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in owned, occupied or allied territory up to the current Barony's Supply Limit. For example, I tried to have my daughter have an early birth but that did not work despite the triggered event. Based on the Martial Custom of the rule's culture: Armies that have completely run out of supplies suffer, Moving into a hostile County that only borders other hostile Counties instantly causes the army to lose. Most people would prefer to control characters that don't exhibit these traits, since they can be a bit harder to control in the game. Default 1000. Adds [amount] of development to [county id or barony id], if no county is specified then the player character's capital. Adding or removing traits all follow a general formula. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. desc Localization key or block Overrides the default localization key for the description, which is the decision name plus "_desc". Default 1000. Innovation IDs usually match their name. Negative values lower it. Crusader Kings 3 Traits Childhood Traits. The modifiers are constant and not percentage based. A Levy has 10 Damage and 10 Toughness. on Paradox technology, Legal In Prague, the occupying forces announced the creation of an 'autonomous protectorate' within [GER.GetNameDef]. Set to "yes" if the event has multiple descriptions available for use. The only thing I have found is to change a person's faith, but I want a certain county. Negative values lower it. Sets the focus to [focus id] for [character id], if no character is specified then the player character. These can be given and removed over the course of a playthrough. But some alternatives exist. Get acquainted with upcoming games while also receiving in-depth information about evergreen ones. Adds [amount] of piety to the player character. [ROOT.Char.Custom('PilgrimageHeader')] O Jerusalem, Jerusalem! They can be found in game\common\traits\00_traits.txt. 1 / 18. Default 1000. If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned. Certain traits that aren't really of a positive nature are referred to as Criminal traits. Oct 24, 2020. Adding [character id 1] [character id 2] creates a secret held by the respective character(s). effect create_artifact_al_dawat_effect = { OWNER = this }, effect create_artifact_al_hafir_effect = { OWNER = this }, effect create_artifact_pedestal_al_jabal_effect = { OWNER = this }, effect create_artifact_al_sayf_al_khass_effect = { OWNER = this }, effect create_artifact_al_taj_crown_effect = { OWNER = this }, effect create_artifact_pedestal_al_yatima_effect = { OWNER = this }, effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this }, effect create_artifact_afarganyu_effect = { OWNER = this }, effect create_artifact_arms_of_alexander_effect = { OWNER = this }, effect create_artifact_aruval_effect = { OWNER = this }, effect create_artifact_kantele_effect = { OWNER = this }, effect create_artifact_angelicas_ring_effect = { OWNER = this }, effect create_artifact_aram_effect = { OWNER = this }, effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this }, effect create_artifact_ascalon_effect = { OWNER = this }, effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this }, effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this }, effect create_artifact_various_bells_santiago = { OWNER = this }, effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this }, effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this }, Branch of one of the Wish-Granting Kalpavrikshas, effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this }, Branch of the Tree of Life standing on the rock Alatyr, effect create_artifact_bronze_head_effect = { OWNER = this }, effect create_artifact_khanda_effect = { OWNER = this }, effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this }, effect create_artifact_chinese_caligraphy_effect = { OWNER = this }, effect create_colada_effect = { OWNER = this }, effect create_artifact_pedestal_justinian_effect = { OWNER = this }, effect create_artifact_nikephoros_crown_effect = { OWNER = this }, effect create_artifact_crystal_carving_effect = { OWNER = this }, effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this }, effect create_artifact_curtana_effect = { OWNER = this }, effect create_artifact_dagger_of_rostam_effect = { OWNER = this }, effect create_artifact_pedestal_david_harp_effect = { OWNER = this }, effect create_artifact_wall_banner_kaviani_effect = { OWNER = this }, effect create_artifact_dhammapada_effect = { OWNER = this }, effect create_artifact_dragvandil_effect = { OWNER = this }, effect create_artifact_durendal_effect = { OWNER = this }, effect create_artifact_excalibur_effect = { OWNER = this }, effect create_artifact_various_aquamanile_santiago = { OWNER = this }, effect create_artifact_pedestal_great_diamond_effect = { OWNER = this }, effect create_artifact_edmund_head_effect = { OWNER = this }, effect create_artifact_ibeji_effect = { OWNER = this }, effect create_artifact_pedestal_ikenga_effect = { OWNER = this }, effect create_artifact_wall_banner_edessa_effect = { OWNER = this }, effect create_artifact_pedestal_crown_iron_effect = { OWNER = this }, effect create_artifact_jewelled_danda_effect = { OWNER = this }, effect create_artifact_joyeuse_effect = { OWNER = this }, effect create_artifact_kaves_apron_effect = { OWNER = this }, effect create_artifact_essen_crown_effect = { OWNER = this }, effect create_artifact_kladenets_effect = { OWNER = this }, effect create_artifact_legbiter_effect = { OWNER = this }, effect create_artifact_makarakundala_effect = { OWNER = this }, effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this }, effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this }, effect create_artifact_monomachus_crown_effect = { OWNER = this }, effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this }, effect create_artifact_nagelring_effect = { OWNER = this }, effect create_artifact_navaratna_effect = { OWNER = this }, effect create_artifact_olifant_effect = { OWNER = this }, effect create_artifact_papal_tiara_effect = { OWNER = this }, effect create_artifact_peacock_throne_effect = { OWNER = this }, effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this }, effect create_artifact_robe_kassapa_effect = { OWNER = this }, effect create_artifact_qadib_al_mulk_effect = { OWNER = this }, effect create_artifact_quernbiter_effect = { OWNER = this }, effect create_artifact_reichskrone_effect = { OWNER = this }, effect create_artifact_ruyi_effect = { OWNER = this }, effect create_artifact_zomorrodnegar_effect = { OWNER = this }, effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this }, effect create_artifact_siddhachakra_effect = { OWNER = this }, effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this }, effect create_artifact_sledovik_effect = { OWNER = this }, effect create_artifact_spear_of_the_prophet_effect = { OWNER = this }, effect create_artifact_staff_kakusandha_effect = { OWNER = this }, effect create_artifact_throne_scone_effect = { OWNER = this }, effect create_artifact_sutta_pitaka_effect = { OWNER = this }, effect create_artifact_wall_sword_attila_effect = { OWNER = this }, effect create_artifact_wall_muhammad_sword_effect = { OWNER = this }, effect create_artifact_szczerbiec_effect = { OWNER = this }, effect create_artifact_throne_charlemagne_effect = { OWNER = this }, effect create_artifact_throne_solomon_effect = { OWNER = this }, effect create_artifact_wall_cid_sword_effect = { OWNER = this }, effect create_artifact_turquoise_throne_effect = { OWNER = this }, effect create_artifact_vinaya_pitaka_effect = { OWNER = this }, effect create_artifact_fp2_votive_crowns_effect = { OWNER = this }, effect create_artifact_konagamana_effect = { OWNER = this }, Console Window (accepts console commands), Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others), Debug Character Interactions (user can instantly change opinion, imprison and more), Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them, File watcher that automatically reloads changed files (including mods) into memory, Scroll down to "Open game in Debug Mode" section and click Launch, Go to your CK3 directory, "binaries" folder, Right-click ck3.exe and create a shortcut, Right-click the shortcut, open Properties, Check "Add command line arguments" and enter, In the game page, select Settings (next to the Play button at the top of the page).